MeleeEventsTransition class
MeleeEventsTransition
Inheritance
Base: MeleeTransition
Derived
MeleeAttackGenericEvents, MeleeBodySlamAttackEvents, MeleeDashEvents, MeleeDeflectEvents, MeleeHoldEvents, MeleeLeapEvents, MeleeNotReadyEvents, MeleeParriedEvents, MeleeRumblingEvents, MeleeTargetingEvents
Show 1 more of 11 derived classes
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ToggleWireVisualEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName effectName, bool b)RTTIvoid MeleeTransitionRemoveTriggerEffects(game.GameAudioSystem audioSystem)RTTIVector4 TargetPrediction(Vector4 targetPosition, ScriptedPuppet targetPuppet, float deltaTime, float effectStrength)RTTIvoid CheckThrowableCooldown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI