BlackICE Scripting

class

MeleeEventsTransition

  • 0 properties
  • 8 functions
  • 11 derived classes

Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ToggleWireVisualEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName effectName, bool b) RTTI
  • void MeleeTransitionRemoveTriggerEffects(game.GameAudioSystem audioSystem) RTTI
  • Vector4 TargetPrediction(Vector4 targetPosition, ScriptedPuppet targetPuppet, float deltaTime, float effectStrength) RTTI
  • void CheckThrowableCooldown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI