class
MeleeEquippingDecisions
- 1 property
- 4 functions
Extends MeleeIdleDecisions MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hasEquipAttack | bool | 0x30 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeEquippingDecisions", "OnAttach;StateContextStateGameScriptInterface", (MeleeEquippingDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeEquippingDecisions_OnAttach( MeleeEquippingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeIdle(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeEquippingDecisions", "ToMeleeIdle;StateContextStateGameScriptInterface", (MeleeEquippingDecisions_ToMeleeIdle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeEquippingDecisions_ToMeleeIdle( MeleeEquippingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeHold(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "MeleeEquippingDecisions", "ToMeleeHold;StateContextStateGameScriptInterface", (MeleeEquippingDecisions_ToMeleeHold x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeEquippingDecisions_ToMeleeHold( MeleeEquippingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeEquipAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeEquippingDecisions", "ToMeleeEquipAttack;StateContextStateGameScriptInterface", (MeleeEquippingDecisions_ToMeleeEquipAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeEquippingDecisions_ToMeleeEquipAttack( MeleeEquippingDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );