BlackICE Scripting

class

MeleeIdleDecisions

  • 0 properties
  • 2 functions
  • 1 derived class

Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool ToMeleePublicSafe(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToMeleeHold(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI