class
MeleeIdleDecisions
- 0 properties
- 2 functions
- 1 derived class
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
bool ToMeleePublicSafe(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeIdleDecisions", "ToMeleePublicSafe;StateContextStateGameScriptInterface", (MeleeIdleDecisions_ToMeleePublicSafe x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeIdleDecisions_ToMeleePublicSafe( MeleeIdleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToMeleeHold(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeIdleDecisions", "ToMeleeHold;StateContextStateGameScriptInterface", (MeleeIdleDecisions_ToMeleeHold x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeIdleDecisions_ToMeleeHold( MeleeIdleDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );