class
MeleeGroundSlamAttackDecisions
- 0 properties
- 5 functions
Extends MeleeAttackGenericDecisions MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool IsGroundSlamming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeGroundSlamAttackDecisions", "IsGroundSlamming;StateContextStateGameScriptInterface", (MeleeGroundSlamAttackDecisions_IsGroundSlamming x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackDecisions_IsGroundSlamming( MeleeGroundSlamAttackDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsValidLocomotionState(CName state)RTTIre.Hooks.Place( "MeleeGroundSlamAttackDecisions", "IsValidLocomotionState;CName", (MeleeGroundSlamAttackDecisions_IsValidLocomotionState x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackDecisions_IsValidLocomotionState( MeleeGroundSlamAttackDecisions self, CName state );bool CanFit(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeGroundSlamAttackDecisions", "CanFit;StateGameScriptInterface", (MeleeGroundSlamAttackDecisions_CanFit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackDecisions_CanFit( MeleeGroundSlamAttackDecisions self, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "MeleeGroundSlamAttackDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeGroundSlamAttackDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackDecisions_EnterCondition( MeleeGroundSlamAttackDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "MeleeGroundSlamAttackDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeGroundSlamAttackDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackDecisions_ExitCondition( MeleeGroundSlamAttackDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );