BlackICE Scripting

class

MeleeGroundSlamAttackDecisions

  • 0 properties
  • 5 functions

Extends MeleeAttackGenericDecisions MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool IsGroundSlamming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsValidLocomotionState(CName state) RTTI
  • bool CanFit(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI