class
MeleeAttackGenericDecisions
- 0 properties
- 3 functions
- 13 derived classes
Extends MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
MeleeBlockAttackDecisions, MeleeBodySlamAttackDecisions, MeleeComboAttackDecisions, MeleeCrouchAttackDecisions, MeleeDeflectAttackDecisions, MeleeEquipAttackDecisions, MeleeFinalAttackDecisions, MeleeGroundSlamAttackDecisions, MeleeJumpAttackDecisions, MeleeSafeAttackDecisions
Show 3 more of 13 derived classes
MeleeSprintAttackDecisions, MeleeStrongAttackDecisions, MeleeThrowAttackDecisions
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeAttackGenericDecisions", "EnterCondition;StateContextStateGameScriptInterface", (MeleeAttackGenericDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeAttackGenericDecisions_EnterCondition( MeleeAttackGenericDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeAttackGenericDecisions", "ExitCondition;StateContextStateGameScriptInterface", (MeleeAttackGenericDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeAttackGenericDecisions_ExitCondition( MeleeAttackGenericDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );game.MeleeAttackData? GetAttackData(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "MeleeAttackGenericDecisions", "GetAttackData;StateContext", (MeleeAttackGenericDecisions_GetAttackData x) => { return re.Hooks.CallOriginal<re.msgpack.game.MeleeAttackData>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeAttackGenericDecisions_GetAttackData( MeleeAttackGenericDecisions self, game.stateMachine.StateContextScript? stateContext );