class
MeleeGroundSlamAttackEvents
- 2 properties
- 6 functions
Extends MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
knockdownImmunityModifier | game.StatModifierData_Deprecated? | 0x68 | scripted |
stunImmunityModifier | game.StatModifierData_Deprecated? | 0x78 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeGroundSlamAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeGroundSlamAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackEvents_OnEnter( MeleeGroundSlamAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeGroundSlamAttackEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (MeleeGroundSlamAttackEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackEvents_OnUpdate( MeleeGroundSlamAttackEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeGroundSlamAttackEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeGroundSlamAttackEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackEvents_OnExit( MeleeGroundSlamAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeGroundSlamAttackEvents", "OnForcedExit;StateContextStateGameScriptInterface", (MeleeGroundSlamAttackEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackEvents_OnForcedExit( MeleeGroundSlamAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void AddStatModifiers(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeGroundSlamAttackEvents", "AddStatModifiers;StateGameScriptInterface", (MeleeGroundSlamAttackEvents_AddStatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackEvents_AddStatModifiers( MeleeGroundSlamAttackEvents self, game.stateMachine.GameScriptInterface? scriptInterface );void RemoveStatModifiers(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeGroundSlamAttackEvents", "RemoveStatModifiers;StateGameScriptInterface", (MeleeGroundSlamAttackEvents_RemoveStatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeGroundSlamAttackEvents_RemoveStatModifiers( MeleeGroundSlamAttackEvents self, game.stateMachine.GameScriptInterface? scriptInterface );