class
MeleeJumpAttackEvents
- 0 properties
- 3 functions
Extends MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
EMeleeAttackType GetAttackType()overrideRTTIre.Hooks.Place( "MeleeJumpAttackEvents", "GetAttackType;", (MeleeJumpAttackEvents_GetAttackType x) => { return re.Hooks.CallOriginal<re.msgpack.EMeleeAttackType>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeJumpAttackEvents_GetAttackType( MeleeJumpAttackEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeJumpAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeJumpAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeJumpAttackEvents_OnEnter( MeleeJumpAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeJumpAttackEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeJumpAttackEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeJumpAttackEvents_OnExit( MeleeJumpAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );