class
MeleeLeapEvents
- 5 properties
- 9 functions
Extends MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
enableVaultFromLeapAttack | bool | 0x30 | scripted |
exitingToMeleeStrongAttack | bool | 0x31 | scripted |
isFinisher | bool | 0x32 | scripted |
isTargetKnockedOver | bool | 0x33 | scripted |
textLayerId | uint | 0x34 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeLeapEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeLeapEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_OnEnter( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeLeapEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeLeapEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_OnExit( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeLeapEvents", "OnForcedExit;StateContextStateGameScriptInterface", (MeleeLeapEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_OnForcedExit( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToMeleeStrongAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeLeapEvents", "OnExitToMeleeStrongAttack;StateContextStateGameScriptInterface", (MeleeLeapEvents_OnExitToMeleeStrongAttack x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_OnExitToMeleeStrongAttack( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeLeapEvents", "OnExitCommon;StateContextStateGameScriptInterface", (MeleeLeapEvents_OnExitCommon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_OnExitCommon( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "MeleeLeapEvents", "LeapToTarget;StateContextStateGameScriptInterface", (MeleeLeapEvents_LeapToTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_LeapToTarget( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void Leap(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeLeapEvents", "Leap;StateContextStateGameScriptInterface", (MeleeLeapEvents_Leap x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_Leap( MeleeLeapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );float CalculateAdjustmentDuration(float distance)RTTIre.Hooks.Place( "MeleeLeapEvents", "CalculateAdjustmentDuration;Float", (MeleeLeapEvents_CalculateAdjustmentDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_CalculateAdjustmentDuration( MeleeLeapEvents self, float distance );float GetExitTime(game.stateMachine.GameScriptInterface scriptInterface, float leapDuration)RTTIre.Hooks.Place( "MeleeLeapEvents", "GetExitTime;StateGameScriptInterfaceFloat", (MeleeLeapEvents_GetExitTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeLeapEvents_GetExitTime( MeleeLeapEvents self, game.stateMachine.GameScriptInterface? scriptInterface, float leapDuration );