class
MeleeMountedStrongAttackEvents
- 0 properties
- 3 functions
Extends MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
EMeleeAttackType GetAttackType()overrideRTTIre.Hooks.Place( "MeleeMountedStrongAttackEvents", "GetAttackType;", (MeleeMountedStrongAttackEvents_GetAttackType x) => { return re.Hooks.CallOriginal<re.msgpack.EMeleeAttackType>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeMountedStrongAttackEvents_GetAttackType( MeleeMountedStrongAttackEvents self );bool IsMountedTPPAttack()overrideRTTIre.Hooks.Place( "MeleeMountedStrongAttackEvents", "IsMountedTPPAttack;", (MeleeMountedStrongAttackEvents_IsMountedTPPAttack x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeMountedStrongAttackEvents_IsMountedTPPAttack( MeleeMountedStrongAttackEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeMountedStrongAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeMountedStrongAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeMountedStrongAttackEvents_OnEnter( MeleeMountedStrongAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );