class
MeleeSprintAttackEvents
- 0 properties
- 4 functions
Extends MeleeAttackGenericEvents MeleeEventsTransition MeleeTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
EMeleeAttackType GetAttackType()overrideRTTIre.Hooks.Place( "MeleeSprintAttackEvents", "GetAttackType;", (MeleeSprintAttackEvents_GetAttackType x) => { return re.Hooks.CallOriginal<re.msgpack.EMeleeAttackType>(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSprintAttackEvents_GetAttackType( MeleeSprintAttackEvents self );void OnEnterFromMeleeDash(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "MeleeSprintAttackEvents", "OnEnterFromMeleeDash;StateContextStateGameScriptInterface", (MeleeSprintAttackEvents_OnEnterFromMeleeDash x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSprintAttackEvents_OnEnterFromMeleeDash( MeleeSprintAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeSprintAttackEvents", "OnEnter;StateContextStateGameScriptInterface", (MeleeSprintAttackEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSprintAttackEvents_OnEnter( MeleeSprintAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "MeleeSprintAttackEvents", "OnExit;StateContextStateGameScriptInterface", (MeleeSprintAttackEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MeleeSprintAttackEvents_OnExit( MeleeSprintAttackEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );