class
ModifyAttackCritChanceEffector
- 1 property
- 3 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
applicationChanceMods | WeakHandle<game.data.StatModifier_Record>[] | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ModifyAttackCritChanceEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ModifyAttackCritChanceEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_Initialize( ModifyAttackCritChanceEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ModifyAttackCritChanceEffector", "Uninitialize;GameInstance", (ModifyAttackCritChanceEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_Uninitialize( ModifyAttackCritChanceEffector self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyAttackCritChanceEffector", "RepeatedAction;GameObject", (ModifyAttackCritChanceEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyAttackCritChanceEffector_RepeatedAction( ModifyAttackCritChanceEffector self, game.Object? owner );