class
ModifyDamageWithDistance
- 4 properties
- 3 functions
Extends ModifyDamageEffector ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
percentMult | float | 0x30 | scripted |
minDistance | float | 0x34 | scripted |
maxDistance | float | 0x38 | scripted |
improveWithDistance | bool | 0x3C | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamageWithDistance", "Initialize;TweakDBIDGameInstanceTweakDBID", (ModifyDamageWithDistance_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamageWithDistance_Initialize( ModifyDamageWithDistance self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamageWithDistance", "Uninitialize;GameInstance", (ModifyDamageWithDistance_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamageWithDistance_Uninitialize( ModifyDamageWithDistance self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyDamageWithDistance", "RepeatedAction;GameObject", (ModifyDamageWithDistance_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyDamageWithDistance_RepeatedAction( ModifyDamageWithDistance self, game.Object? owner );