class
ModifyStatusEffectDurationEffector
- 7 properties
- 5 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statusEffectListener | OnStatusEffectAppliedListener? | 0x0 | scripted |
tags | CName[] | 0x10 | scripted |
change | float | 0x20 | scripted |
isPercentage | bool | 0x24 | scripted |
listenConstantly | bool | 0x25 | scripted |
canGoOverInitialDuration | bool | 0x26 | scripted |
gameInstance | ScriptGameInstance | 0x28 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ModifyStatusEffectDurationEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationEffector_Initialize( ModifyStatusEffectDurationEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationEffector", "ProcessAction;GameObject", (ModifyStatusEffectDurationEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationEffector_ProcessAction( ModifyStatusEffectDurationEffector self, game.Object? owner );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationEffector", "ActionOn;GameObject", (ModifyStatusEffectDurationEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationEffector_ActionOn( ModifyStatusEffectDurationEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationEffector", "RepeatedAction;GameObject", (ModifyStatusEffectDurationEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationEffector_RepeatedAction( ModifyStatusEffectDurationEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationEffector", "ActionOff;GameObject", (ModifyStatusEffectDurationEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationEffector_ActionOff( ModifyStatusEffectDurationEffector self, game.Object? owner );