class
OnStatusEffectAppliedListener
- 3 properties
- 1 function
Extends game.ScriptStatusEffectListener game.IStatusEffectListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
effector | WeakHandle<ModifyStatusEffectDurationEffector> | 0x0 | scripted |
tags | CName[] | 0x10 | scripted |
owner | WeakHandle<game.Object> | 0x20 | scripted |
Functions
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTIre.Hooks.PlaceVoid( "OnStatusEffectAppliedListener", "OnStatusEffectApplied;StatusEffect_Record", (OnStatusEffectAppliedListener_OnStatusEffectApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct OnStatusEffectAppliedListener_OnStatusEffectApplied( OnStatusEffectAppliedListener self, WeakHandle<game.data.StatusEffect_Record> statusEffect );