OnStatusEffectAppliedListener class
OnStatusEffectAppliedListener
Inheritance
Base: game.ScriptStatusEffectListener
Derived
None.
Properties
| Property | Type | |
|---|---|---|
effector | WeakHandle<ModifyStatusEffectDurationEffector> | scripted |
tags | CName[] | scripted |
owner | WeakHandle<game.Object> | scripted |
Functions
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect)RTTI