class
ModifyStatusEffectDurationOnAttackEffector
- 5 properties
- 4 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
tags | CName[] | 0x0 | scripted |
change | float | 0x10 | scripted |
isPercentage | bool | 0x14 | scripted |
listenConstantly | bool | 0x15 | scripted |
gameInstance | ScriptGameInstance | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationOnAttackEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ModifyStatusEffectDurationOnAttackEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationOnAttackEffector_Initialize( ModifyStatusEffectDurationOnAttackEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationOnAttackEffector", "ProcessAction;GameObject", (ModifyStatusEffectDurationOnAttackEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationOnAttackEffector_ProcessAction( ModifyStatusEffectDurationOnAttackEffector self, game.Object? owner );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationOnAttackEffector", "ActionOn;GameObject", (ModifyStatusEffectDurationOnAttackEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationOnAttackEffector_ActionOn( ModifyStatusEffectDurationOnAttackEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ModifyStatusEffectDurationOnAttackEffector", "RepeatedAction;GameObject", (ModifyStatusEffectDurationOnAttackEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ModifyStatusEffectDurationOnAttackEffector_RepeatedAction( ModifyStatusEffectDurationOnAttackEffector self, game.Object? owner );