class
NewItemTooltipBottomModule
- 7 properties
- 4 functions
Extends NewItemTooltipModuleController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weightWrapper | ink.WidgetReference | 0x30 | scripted |
priceWrapper | ink.WidgetReference | 0x48 | scripted |
ammoWrapper | ink.WidgetReference | 0x60 | scripted |
weightText | ink.TextWidgetReference | 0x78 | scripted |
priceText | ink.TextWidgetReference | 0x90 | scripted |
ammoText | ink.TextWidgetReference | 0xA8 | scripted |
ammoIcon | ink.ImageWidgetReference | 0xC0 | scripted |
Functions
void Update(MinimalItemTooltipData data)overrideRTTIre.Hooks.PlaceVoid( "NewItemTooltipBottomModule", "Update;MinimalItemTooltipData", (NewItemTooltipBottomModule_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NewItemTooltipBottomModule_Update( NewItemTooltipBottomModule self, MinimalItemTooltipData? data );void NEW_Update(WeakHandle<UIInventoryItem> data, WeakHandle<PlayerPuppet> player, int overridePrice)RTTIre.Hooks.PlaceVoid( "NewItemTooltipBottomModule", "NEW_Update;UIInventoryItemPlayerPuppetInt32", (NewItemTooltipBottomModule_NEW_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NewItemTooltipBottomModule_NEW_Update( NewItemTooltipBottomModule self, WeakHandle<UIInventoryItem> data, WeakHandle<PlayerPuppet> player, int overridePrice );bool ShouldDisplayPrice(InventoryTooltipDisplayContext displayContext, bool isSellable, game.ItemData itemData, game.data.ItemType itemType, game.LootItemType? lootItemType)RTTIre.Hooks.Place( "NewItemTooltipBottomModule", "ShouldDisplayPrice;InventoryTooltipDisplayContextBoolgameItemDatagamedataItemTypeLootItemType", (NewItemTooltipBottomModule_ShouldDisplayPrice x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NewItemTooltipBottomModule_ShouldDisplayPrice( NewItemTooltipBottomModule self, InventoryTooltipDisplayContext displayContext, bool isSellable, game.ItemData? itemData, game.data.ItemType itemType, game.LootItemType? lootItemType );void UpdateAmmoIcon(WeakHandle<game.ItemData> itemData)RTTIre.Hooks.PlaceVoid( "NewItemTooltipBottomModule", "UpdateAmmoIcon;gameItemData", (NewItemTooltipBottomModule_UpdateAmmoIcon x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NewItemTooltipBottomModule_UpdateAmmoIcon( NewItemTooltipBottomModule self, WeakHandle<game.ItemData> itemData );