BlackICE Scripting

class

PauseMenuGameController

  • 11 properties
  • 15 functions

Extends game.ui.MenuItemListGameController game.ui.SaveHandlingController game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
baseLogoContainerink.CompoundWidgetReference0x48 scripted
ep1LogoContainerink.CompoundWidgetReference0x60 scripted
buttonHintsManagerRefink.WidgetReference0x78 scripted
expansionNotyficationRefink.WidgetReference0x90 scripted
buttonHintsControllerWeakHandle<ButtonHints>0xA8 scripted
gameInstanceScriptGameInstance0xB8 scripted
savesCountint0xD0 scripted
quickSaveInProgressbool0xD4 scripted
setCursorOnInitbool0xD5 scripted
axisInputReceivedbool0xD6 scripted
dpadInputReceivedbool0xD7 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • bool OnIntroFinished(ink.anim.Proxy proxy) RTTI
  • void PopulateMenuItemList() overrideRTTI
  • bool OnUnitialize() RTTI
  • bool OnRedrawRequested() RTTI
  • bool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher) overrideRTTI
  • void HandlePressToSaveGame(WeakHandle<ink.Widget> target) RTTI
  • void HandlePressToQuickSaveGame() RTTI
  • bool OnMenuItemActivated(int index, ink.ListItemController target) overrideRTTI
  • bool OnSavingComplete(bool success, game.SaveLock[] locks) RTTI
  • bool OnListRelease(ink.PointerEvent e) RTTI
  • bool OnGlobalRelease(ink.PointerEvent e) RTTI
  • bool OnGlobalAxisInput(ink.PointerEvent e) RTTI