class
PerfectDischargePrereq
- 1 property
- 6 functions
Extends StatPoolPrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
invert | bool | 0x28 | scripted |
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PerfectDischargePrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (PerfectDischargePrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereq_OnRegister( PerfectDischargePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "PerfectDischargePrereq", "Initialize;TweakDBID", (PerfectDischargePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereq_Initialize( PerfectDischargePrereq self, TDBID recordID );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "PerfectDischargePrereq", "IsFulfilled", (PerfectDischargePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereq_IsFulfilled( PerfectDischargePrereq self, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "PerfectDischargePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (PerfectDischargePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereq_OnApplied( PerfectDischargePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsDischargePerfect(ScriptGameInstance game, game.weapon.Object weaponObject, PerfectDischargePrereqState? state)RTTIre.Hooks.Place( "PerfectDischargePrereq", "IsDischargePerfect;GameInstanceWeaponObjectPerfectDischargePrereqState", (PerfectDischargePrereq_IsDischargePerfect x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereq_IsDischargePerfect( PerfectDischargePrereq self, ScriptGameInstance game, game.weapon.Object? weaponObject, PerfectDischargePrereqState? state );bool AddTimeWindow(ScriptGameInstance game, game.Object player, bool isDischargePerfect, PerfectDischargePrereqState state)RTTIre.Hooks.Place( "PerfectDischargePrereq", "AddTimeWindow;GameInstanceGameObjectBoolPerfectDischargePrereqState", (PerfectDischargePrereq_AddTimeWindow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PerfectDischargePrereq_AddTimeWindow( PerfectDischargePrereq self, ScriptGameInstance game, game.Object? player, bool isDischargePerfect, PerfectDischargePrereqState? state );