class
PipelineProcessedCallback
- 0 properties
- 3 functions
Extends HitCallback game.ScriptedDamageSystemListener game.IDamageSystemListener IScriptable ISerializable
Properties
None.
Functions
void OnHitTriggered(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.PlaceVoid( "PipelineProcessedCallback", "OnHitTriggered;gameHitEvent", (PipelineProcessedCallback_OnHitTriggered x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PipelineProcessedCallback_OnHitTriggered( PipelineProcessedCallback self, game.events.HitEvent? hitEvent );void OnHitReceived(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.PlaceVoid( "PipelineProcessedCallback", "OnHitReceived;gameHitEvent", (PipelineProcessedCallback_OnHitReceived x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PipelineProcessedCallback_OnHitReceived( PipelineProcessedCallback self, game.events.HitEvent? hitEvent );void OnPipelineProcessed(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.PlaceVoid( "PipelineProcessedCallback", "OnPipelineProcessed;gameHitEvent", (PipelineProcessedCallback_OnPipelineProcessed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PipelineProcessedCallback_OnPipelineProcessed( PipelineProcessedCallback self, game.events.HitEvent? hitEvent );