class
HitCallback
- 1 property
- 3 functions
- 4 derived classes
Extends game.ScriptedDamageSystemListener game.IDamageSystemListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | WeakHandle<GenericHitPrereqState> | 0x0 | scripted |
Functions
void RegisterState(game.PrereqState state)RTTIre.Hooks.PlaceVoid( "HitCallback", "RegisterState;PrereqState", (HitCallback_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitCallback_RegisterState( HitCallback self, game.PrereqState? state );void UpdateState(game.events.HitEvent hitEvent)RTTIre.Hooks.PlaceVoid( "HitCallback", "UpdateState;gameHitEvent", (HitCallback_UpdateState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitCallback_UpdateState( HitCallback self, game.events.HitEvent? hitEvent );void OnMissTriggered(game.events.MissEvent missEvent)overrideRTTIre.Hooks.PlaceVoid( "HitCallback", "OnMissTriggered;gameMissEvent", (HitCallback_OnMissTriggered x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HitCallback_OnMissTriggered( HitCallback self, game.events.MissEvent? missEvent );