HitCallback class
HitCallback
Inheritance
Base: game.ScriptedDamageSystemListener
Derived
AmmoStateHitCallback, HitReceivedCallback, HitTriggeredCallback, PipelineProcessedCallback
Properties
| Property | Type | |
|---|---|---|
state | WeakHandle<GenericHitPrereqState> | scripted |
Functions
void RegisterState(game.PrereqState state)RTTIvoid UpdateState(game.events.HitEvent hitEvent)RTTIvoid OnMissTriggered(game.events.MissEvent missEvent)overrideRTTI