class game
ScriptedDamageSystemListener
game.ScriptedDamageSystemListener
- 0 properties
- 4 functions
- 2 derived classes
Extends game.IDamageSystemListener IScriptable ISerializable
Properties
None.
Functions
void OnHitTriggered(game.events.HitEvent hitEvent)RTTIre.Hooks.PlaceVoid( "gameScriptedDamageSystemListener", "OnHitTriggered;gameHitEvent", (ScriptedDamageSystemListener_OnHitTriggered x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptedDamageSystemListener_OnHitTriggered( game.ScriptedDamageSystemListener self, game.events.HitEvent? hitEvent );void OnMissTriggered(game.events.MissEvent missEvent)RTTIre.Hooks.PlaceVoid( "gameScriptedDamageSystemListener", "OnMissTriggered;gameMissEvent", (ScriptedDamageSystemListener_OnMissTriggered x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptedDamageSystemListener_OnMissTriggered( game.ScriptedDamageSystemListener self, game.events.MissEvent? missEvent );void OnHitReceived(game.events.HitEvent hitEvent)RTTIre.Hooks.PlaceVoid( "gameScriptedDamageSystemListener", "OnHitReceived;gameHitEvent", (ScriptedDamageSystemListener_OnHitReceived x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptedDamageSystemListener_OnHitReceived( game.ScriptedDamageSystemListener self, game.events.HitEvent? hitEvent );void OnPipelineProcessed(game.events.HitEvent hitEvent)RTTIre.Hooks.PlaceVoid( "gameScriptedDamageSystemListener", "OnPipelineProcessed;gameHitEvent", (ScriptedDamageSystemListener_OnPipelineProcessed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptedDamageSystemListener_OnPipelineProcessed( game.ScriptedDamageSystemListener self, game.events.HitEvent? hitEvent );