class
PlayerHandicapSystem
- 2 properties
- 7 functions
Extends game.IPlayerHandicapSystem game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
canDropHealingConsumable | bool | 0x0 | scripted |
canDropAmmo | bool | 0x1 | scripted |
Functions
bool CanDropHealingConsumable()RTTIre.Hooks.Place( "PlayerHandicapSystem", "CanDropHealingConsumable;", (PlayerHandicapSystem_CanDropHealingConsumable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_CanDropHealingConsumable( PlayerHandicapSystem self );void OnBlockHealingConsumableDrop(BlockHealingConsumableDrop request)RTTIre.Hooks.PlaceVoid( "PlayerHandicapSystem", "OnBlockHealingConsumableDrop;BlockHealingConsumableDrop", (PlayerHandicapSystem_OnBlockHealingConsumableDrop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_OnBlockHealingConsumableDrop( PlayerHandicapSystem self, BlockHealingConsumableDrop? request );void OnUnblockHealingConsumableDrop(UnblockHealingConsumableDrop request)RTTIre.Hooks.PlaceVoid( "PlayerHandicapSystem", "OnUnblockHealingConsumableDrop;UnblockHealingConsumableDrop", (PlayerHandicapSystem_OnUnblockHealingConsumableDrop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_OnUnblockHealingConsumableDrop( PlayerHandicapSystem self, UnblockHealingConsumableDrop? request );bool CanDropAmmo()RTTIre.Hooks.Place( "PlayerHandicapSystem", "CanDropAmmo;", (PlayerHandicapSystem_CanDropAmmo x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_CanDropAmmo( PlayerHandicapSystem self );void OnBlockAmmoDrop(game.BlockAmmoDrop request)RTTIre.Hooks.PlaceVoid( "PlayerHandicapSystem", "OnBlockAmmoDrop;BlockAmmoDrop", (PlayerHandicapSystem_OnBlockAmmoDrop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_OnBlockAmmoDrop( PlayerHandicapSystem self, game.BlockAmmoDrop? request );void OnUnblockAmmoDrop(UnblockAmmoDrop request)RTTIre.Hooks.PlaceVoid( "PlayerHandicapSystem", "OnUnblockAmmoDrop;UnblockAmmoDrop", (PlayerHandicapSystem_OnUnblockAmmoDrop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_OnUnblockAmmoDrop( PlayerHandicapSystem self, UnblockAmmoDrop? request );static PlayerHandicapSystem? GetInstance(WeakHandle<game.Object> owner)staticRTTI globalre.Hooks.Place( "PlayerHandicapSystem", "PlayerHandicapSystem::GetInstance;GameObject", (PlayerHandicapSystem_GetInstance x) => { return re.Hooks.CallOriginal<re.msgpack.PlayerHandicapSystem>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerHandicapSystem_GetInstance( WeakHandle<game.Object> owner );