BlackICE Scripting

class

PonrRewardsGameController

  • 13 properties
  • 12 functions

Extends BaseModalListPopupGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
gameInstanceScriptGameInstance0xC8 scripted
inventoryManagerInventoryDataManagerV2?0xE0 scripted
tooltipsManagerWeakHandle<game.ui.TooltipsManager>0xF0 scripted
rewardListInventoryItemGridink.WidgetReference0x100 scripted
rewardListInventoryWeaponGridink.WidgetReference0x118 scripted
rewardListRipperdocGridink.WidgetReference0x130 scripted
rewardListInventoryItemHolderink.WidgetReference0x148 scripted
rewardListRipperdocHolderink.WidgetReference0x160 scripted
tooltipsManagerRefink.WidgetReference0x178 scripted
okayButtonink.WidgetReference0x190 scripted
endingAchievementArtink.ImageWidgetReference0x1A8 scripted
pointOfNoReturnBBWeakHandle<game.IBlackboard>0x1C0 scripted
pointOfNoReturnRewardScreenDefUI_PointOfNoReturnRewardScreenDef?0x1D0 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() overrideRTTI
  • bool OnPlayerAttach(game.Object playerPuppet) overrideRTTI
  • bool OnOkayRelease(ink.PointerEvent e) RTTI
  • InventoryItemDisplayController? GetInventoryItemDisplayControllerFromTarget(ink.PointerEvent evt) RTTI
  • bool OnInventoryItemHoverOver(ink.PointerEvent evt) RTTI
  • bool OnInventoryItemHoverOut(ink.PointerEvent evt) RTTI
  • void InventoryItemHoverOver(game.InventoryItemData itemData, WeakHandle<ink.Widget> widget) RTTI
  • void OnClose() overrideRTTI
  • void Show() RTTI
  • void Hide() RTTI
  • void PopulateData() RTTI