class
PowerBlockEffector
- 1 property
- 4 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
damageReduction | float | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "PowerBlockEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (PowerBlockEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerBlockEffector_Initialize( PowerBlockEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PowerBlockEffector", "ActionOn;GameObject", (PowerBlockEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerBlockEffector_ActionOn( PowerBlockEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PowerBlockEffector", "RepeatedAction;GameObject", (PowerBlockEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerBlockEffector_RepeatedAction( PowerBlockEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "PowerBlockEffector", "ProcessAction;GameObject", (PowerBlockEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerBlockEffector_ProcessAction( PowerBlockEffector self, game.Object? owner );