class
PowerUpCyberwareEffector
- 4 properties
- 4 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetEquipArea | game.data.EquipmentArea | 0x0 | scripted |
targetEquipSlotIndex | int | 0x4 | scripted |
playerData | WeakHandle<EquipmentSystemPlayerData> | 0x8 | scripted |
owner | WeakHandle<game.Object> | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "PowerUpCyberwareEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (PowerUpCyberwareEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerUpCyberwareEffector_Initialize( PowerUpCyberwareEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "PowerUpCyberwareEffector", "Uninitialize;GameInstance", (PowerUpCyberwareEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerUpCyberwareEffector_Uninitialize( PowerUpCyberwareEffector self, ScriptGameInstance game );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "PowerUpCyberwareEffector", "ActionOn;GameObject", (PowerUpCyberwareEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerUpCyberwareEffector_ActionOn( PowerUpCyberwareEffector self, game.Object? owner );static void PowerUpCyberwareInSlot(game.Object owner, game.data.EquipmentArea targetEquipArea, int targetEquipSlotIndex)staticRTTI globalre.Hooks.PlaceVoid( "PowerUpCyberwareEffector", "PowerUpCyberwareEffector::PowerUpCyberwareInSlot;GameObjectgamedataEquipmentAreaInt32", (PowerUpCyberwareEffector_PowerUpCyberwareInSlot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PowerUpCyberwareEffector_PowerUpCyberwareInSlot( game.Object? owner, game.data.EquipmentArea targetEquipArea, int targetEquipSlotIndex );