class
PreCrouchLowGravityDecisions
- 0 properties
- 5 functions
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "PreCrouchLowGravityDecisions", "EnterCondition;StateContextStateGameScriptInterface", (PreCrouchLowGravityDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityDecisions_EnterCondition( PreCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToStandLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PreCrouchLowGravityDecisions", "ToStandLowGravity;StateContextStateGameScriptInterface", (PreCrouchLowGravityDecisions_ToStandLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityDecisions_ToStandLowGravity( PreCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PreCrouchLowGravityDecisions", "ToCrouchLowGravity;StateContextStateGameScriptInterface", (PreCrouchLowGravityDecisions_ToCrouchLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityDecisions_ToCrouchLowGravity( PreCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDodgeLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PreCrouchLowGravityDecisions", "ToDodgeLowGravity;StateContextStateGameScriptInterface", (PreCrouchLowGravityDecisions_ToDodgeLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityDecisions_ToDodgeLowGravity( PreCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDodgeCrouchLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "PreCrouchLowGravityDecisions", "ToDodgeCrouchLowGravity;StateContextStateGameScriptInterface", (PreCrouchLowGravityDecisions_ToDodgeCrouchLowGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreCrouchLowGravityDecisions_ToDodgeCrouchLowGravity( PreCrouchLowGravityDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );