class
PreventionMinimapMappinComponent
- 7 properties
- 6 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
minimapStealthMappinController | WeakHandle<game.ui.MinimapStealthMappinController> | 0x0 | scripted |
uiWantedBarBB | WeakHandle<game.IBlackboard> | 0x10 | scripted |
uiWantedBarBBDef | UI_WantedBarDef? | 0x20 | scripted |
currentWantedStateCallback | red.CallbackObject? | 0x30 | scripted |
playerWanted | bool | 0x40 | scripted |
playerEscapingPursuit | bool | 0x41 | scripted |
maxVisibilityDistance | float | 0x44 | scripted |
Functions
void OnInitialize(WeakHandle<game.ui.MinimapStealthMappinController> minimapStealthMappinController, WeakHandle<game.Object> gameObject)RTTIre.Hooks.PlaceVoid( "PreventionMinimapMappinComponent", "OnInitialize;MinimapStealthMappinControllerGameObject", (PreventionMinimapMappinComponent_OnInitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreventionMinimapMappinComponent_OnInitialize( PreventionMinimapMappinComponent self, WeakHandle<game.ui.MinimapStealthMappinController> minimapStealthMappinController, WeakHandle<game.Object> gameObject );void OnUninitialize()RTTIre.Hooks.PlaceVoid( "PreventionMinimapMappinComponent", "OnUninitialize;", (PreventionMinimapMappinComponent_OnUninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreventionMinimapMappinComponent_OnUninitialize( PreventionMinimapMappinComponent self );bool IsPlayerEscapingPursuit()RTTIre.Hooks.Place( "PreventionMinimapMappinComponent", "IsPlayerEscapingPursuit;", (PreventionMinimapMappinComponent_IsPlayerEscapingPursuit x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionMinimapMappinComponent_IsPlayerEscapingPursuit( PreventionMinimapMappinComponent self );bool CanShowMappin(float distance)RTTIre.Hooks.Place( "PreventionMinimapMappinComponent", "CanShowMappin;Float", (PreventionMinimapMappinComponent_CanShowMappin x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionMinimapMappinComponent_CanShowMappin( PreventionMinimapMappinComponent self, float distance );void UpdatePlayerEscapingPursuit(CName value)RTTIre.Hooks.PlaceVoid( "PreventionMinimapMappinComponent", "UpdatePlayerEscapingPursuit;CName", (PreventionMinimapMappinComponent_UpdatePlayerEscapingPursuit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PreventionMinimapMappinComponent_UpdatePlayerEscapingPursuit( PreventionMinimapMappinComponent self, CName value );bool OnCurrentWantedStateChanged(CName value)RTTIre.Hooks.Place( "PreventionMinimapMappinComponent", "OnCurrentWantedStateChanged", (PreventionMinimapMappinComponent_OnCurrentWantedStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PreventionMinimapMappinComponent_OnCurrentWantedStateChanged( PreventionMinimapMappinComponent self, CName value );