PreventionMinimapMappinComponent class
PreventionMinimapMappinComponent
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
minimapStealthMappinController | WeakHandle<game.ui.MinimapStealthMappinController> | scripted |
uiWantedBarBB | WeakHandle<game.IBlackboard> | scripted |
uiWantedBarBBDef | UI_WantedBarDef? | scripted |
currentWantedStateCallback | red.CallbackObject? | scripted |
playerWanted | bool | scripted |
playerEscapingPursuit | bool | scripted |
maxVisibilityDistance | float | scripted |
Functions
void OnInitialize(WeakHandle<game.ui.MinimapStealthMappinController> minimapStealthMappinController, WeakHandle<game.Object> gameObject)RTTIvoid OnUninitialize()RTTIbool IsPlayerEscapingPursuit()RTTIbool CanShowMappin(float distance)RTTIvoid UpdatePlayerEscapingPursuit(CName value)RTTIbool OnCurrentWantedStateChanged(CName value)RTTI