class game.ui
MinimapStealthMappinController
game.ui.MinimapStealthMappinController
- 47 properties
- 21 functions
Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
visionConeWidget | ink.ImageWidgetReference | 0x228 | |
stealthMappin | WeakHandle<game.map.pins.StealthMappin> | 0x80 | scripted |
fadeOutAnim | ink.anim.Proxy? | 0x90 | scripted |
isTagged | bool | 0xA0 | scripted |
wasVisible | bool | 0xA1 | scripted |
mappinState | CName | 0xA8 | scripted |
preventionState | CName | 0xB0 | scripted |
hasBeenLooted | bool | 0xB8 | scripted |
isAggressive | bool | 0xB9 | scripted |
detectionAboveZero | bool | 0xBA | scripted |
isAlive | bool | 0xBB | scripted |
wasAlive | bool | 0xBC | scripted |
wasCompanion | bool | 0xBD | scripted |
couldSeePlayer | bool | 0xBE | scripted |
isPrevention | bool | 0xBF | scripted |
isCrowdNPC | bool | 0xC0 | scripted |
cautious | bool | 0xC1 | scripted |
shouldShowVisionCone | bool | 0xC2 | scripted |
isDevice | bool | 0xC3 | scripted |
isCamera | bool | 0xC4 | scripted |
isTurret | bool | 0xC5 | scripted |
isNetrunner | bool | 0xC6 | scripted |
isHacking | bool | 0xC7 | scripted |
isSquadInCombat | bool | 0xC8 | scripted |
wasSquadInCombat | bool | 0xC9 | scripted |
clampingAvailable | bool | 0xCA | scripted |
defaultOpacity | float | 0xCC | scripted |
adjustedOpacity | float | 0xD0 | scripted |
defaultConeOpacity | float | 0xD4 | scripted |
detectingConeOpacity | float | 0xD8 | scripted |
highestLootQuality | uint | 0xDC | scripted |
lockLootQuality | bool | 0xE0 | scripted |
highLevelState | game.data.NPCHighLevelState | 0xE1 | scripted |
iconWidgetGlitch | WeakHandle<ink.Widget> | 0xE8 | scripted |
visionConeWidgetGlitch | WeakHandle<ink.Widget> | 0xF8 | scripted |
clampArrowWidgetGlitch | WeakHandle<ink.Widget> | 0x108 | scripted |
puppetStateBlackboard | WeakHandle<game.IBlackboard> | 0x118 | scripted |
isInVehicleStance | bool | 0x128 | scripted |
stanceStateCb | red.CallbackObject? | 0x130 | scripted |
policeChasePrototypeEnabled | bool | 0x140 | scripted |
preventionMinimapMappinComponent | PreventionMinimapMappinComponent? | 0x148 | scripted |
preventionVisionConeColor | CName | 0x158 | scripted |
preventionDetectionDropThreshold | float | 0x160 | scripted |
wasMaxDetectionReached | bool | 0x164 | scripted |
showAnim | ink.anim.Proxy? | 0x168 | scripted |
alertedAnim | ink.anim.Proxy? | 0x178 | scripted |
preventionAnimProxy | ink.anim.Proxy? | 0x188 | scripted |
Functions
bool OnInitialize()overrideRTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnInitialize", (MinimapStealthMappinController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnInitialize( game.ui.MinimapStealthMappinController self );bool OnUninitialize()RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnUninitialize", (MinimapStealthMappinController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnUninitialize( game.ui.MinimapStealthMappinController self );bool OnIntro()overrideRTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnIntro", (MinimapStealthMappinController_OnIntro x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnIntro( game.ui.MinimapStealthMappinController self );bool OnUpdate()overrideRTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnUpdate", (MinimapStealthMappinController_OnUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnUpdate( game.ui.MinimapStealthMappinController self );void Intro()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "Intro;", (MinimapStealthMappinController_Intro x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_Intro( game.ui.MinimapStealthMappinController self );void Update()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "Update;", (MinimapStealthMappinController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_Update( game.ui.MinimapStealthMappinController self );void ToggleVisionConeVisibility(bool shouldShowVisionCone)RTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "ToggleVisionConeVisibility;Bool", (MinimapStealthMappinController_ToggleVisionConeVisibility x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_ToggleVisionConeVisibility( game.ui.MinimapStealthMappinController self, bool shouldShowVisionCone );void UpdateVisionWidgetVisiblity()RTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "UpdateVisionWidgetVisiblity;", (MinimapStealthMappinController_UpdateVisionWidgetVisiblity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_UpdateVisionWidgetVisiblity( game.ui.MinimapStealthMappinController self );void RequestUpdateRootState()RTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "RequestUpdateRootState;", (MinimapStealthMappinController_RequestUpdateRootState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_RequestUpdateRootState( game.ui.MinimapStealthMappinController self );void UpdateClamping()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "UpdateClamping;", (MinimapStealthMappinController_UpdateClamping x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_UpdateClamping( game.ui.MinimapStealthMappinController self );void UpdateAboveBelowVerticalRelation()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "UpdateAboveBelowVerticalRelation;", (MinimapStealthMappinController_UpdateAboveBelowVerticalRelation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_UpdateAboveBelowVerticalRelation( game.ui.MinimapStealthMappinController self );CName ComputeRootState()overrideRTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "ComputeRootState;", (MinimapStealthMappinController_ComputeRootState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_ComputeRootState( game.ui.MinimapStealthMappinController self );void FadeOut()RTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "FadeOut;", (MinimapStealthMappinController_FadeOut x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_FadeOut( game.ui.MinimapStealthMappinController self );CName GetStateForAttitude(EAIAttitude attitude, bool canSeePlayer)RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "GetStateForAttitude;EAIAttitudeBool", (MinimapStealthMappinController_GetStateForAttitude x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_GetStateForAttitude( game.ui.MinimapStealthMappinController self, EAIAttitude attitude, bool canSeePlayer );CName GetPreventionMapinState()RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "GetPreventionMapinState;", (MinimapStealthMappinController_GetPreventionMapinState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_GetPreventionMapinState( game.ui.MinimapStealthMappinController self );void PlayPreventionAnim()RTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "PlayPreventionAnim;", (MinimapStealthMappinController_PlayPreventionAnim x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_PlayPreventionAnim( game.ui.MinimapStealthMappinController self );void StopPreventionAnim()RTTIre.Hooks.PlaceVoid( "gameuiMinimapStealthMappinController", "StopPreventionAnim;", (MinimapStealthMappinController_StopPreventionAnim x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_StopPreventionAnim( game.ui.MinimapStealthMappinController self );bool IsVehicleStance(game.data.NPCStanceState stance)RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "IsVehicleStance;gamedataNPCStanceState", (MinimapStealthMappinController_IsVehicleStance x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_IsVehicleStance( game.ui.MinimapStealthMappinController self, game.data.NPCStanceState stance );bool OnStanceStateChanged(int value)RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnStanceStateChanged", (MinimapStealthMappinController_OnStanceStateChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnStanceStateChanged( game.ui.MinimapStealthMappinController self, int value );bool OnPreventionAnimLoop(ink.anim.Proxy anim)RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnPreventionAnimLoop", (MinimapStealthMappinController_OnPreventionAnimLoop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnPreventionAnimLoop( game.ui.MinimapStealthMappinController self, ink.anim.Proxy? anim );bool OnFadeOutAnimFinished(ink.anim.Proxy proxy)RTTIre.Hooks.Place( "gameuiMinimapStealthMappinController", "OnFadeOutAnimFinished", (MinimapStealthMappinController_OnFadeOutAnimFinished x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapStealthMappinController_OnFadeOutAnimFinished( game.ui.MinimapStealthMappinController self, ink.anim.Proxy? proxy );