BlackICE Scripting

class game.ui

MinimapStealthMappinController

game.ui.MinimapStealthMappinController

  • 47 properties
  • 21 functions

Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
visionConeWidgetink.ImageWidgetReference0x228
stealthMappinWeakHandle<game.map.pins.StealthMappin>0x80 scripted
fadeOutAnimink.anim.Proxy?0x90 scripted
isTaggedbool0xA0 scripted
wasVisiblebool0xA1 scripted
mappinStateCName0xA8 scripted
preventionStateCName0xB0 scripted
hasBeenLootedbool0xB8 scripted
isAggressivebool0xB9 scripted
detectionAboveZerobool0xBA scripted
isAlivebool0xBB scripted
wasAlivebool0xBC scripted
wasCompanionbool0xBD scripted
couldSeePlayerbool0xBE scripted
isPreventionbool0xBF scripted
isCrowdNPCbool0xC0 scripted
cautiousbool0xC1 scripted
shouldShowVisionConebool0xC2 scripted
isDevicebool0xC3 scripted
isCamerabool0xC4 scripted
isTurretbool0xC5 scripted
isNetrunnerbool0xC6 scripted
isHackingbool0xC7 scripted
isSquadInCombatbool0xC8 scripted
wasSquadInCombatbool0xC9 scripted
clampingAvailablebool0xCA scripted
defaultOpacityfloat0xCC scripted
adjustedOpacityfloat0xD0 scripted
defaultConeOpacityfloat0xD4 scripted
detectingConeOpacityfloat0xD8 scripted
highestLootQualityuint0xDC scripted
lockLootQualitybool0xE0 scripted
highLevelStategame.data.NPCHighLevelState0xE1 scripted
iconWidgetGlitchWeakHandle<ink.Widget>0xE8 scripted
visionConeWidgetGlitchWeakHandle<ink.Widget>0xF8 scripted
clampArrowWidgetGlitchWeakHandle<ink.Widget>0x108 scripted
puppetStateBlackboardWeakHandle<game.IBlackboard>0x118 scripted
isInVehicleStancebool0x128 scripted
stanceStateCbred.CallbackObject?0x130 scripted
policeChasePrototypeEnabledbool0x140 scripted
preventionMinimapMappinComponentPreventionMinimapMappinComponent?0x148 scripted
preventionVisionConeColorCName0x158 scripted
preventionDetectionDropThresholdfloat0x160 scripted
wasMaxDetectionReachedbool0x164 scripted
showAnimink.anim.Proxy?0x168 scripted
alertedAnimink.anim.Proxy?0x178 scripted
preventionAnimProxyink.anim.Proxy?0x188 scripted

Functions

  • bool OnInitialize() overrideRTTI
  • bool OnUninitialize() RTTI
  • bool OnIntro() overrideRTTI
  • bool OnUpdate() overrideRTTI
  • void Intro() overrideRTTI
  • void Update() overrideRTTI
  • void ToggleVisionConeVisibility(bool shouldShowVisionCone) RTTI
  • void UpdateVisionWidgetVisiblity() RTTI
  • void RequestUpdateRootState() RTTI
  • void UpdateClamping() overrideRTTI
  • void UpdateAboveBelowVerticalRelation() overrideRTTI
  • CName ComputeRootState() overrideRTTI
  • void FadeOut() RTTI
  • CName GetStateForAttitude(EAIAttitude attitude, bool canSeePlayer) RTTI
  • CName GetPreventionMapinState() RTTI
  • void PlayPreventionAnim() RTTI
  • void StopPreventionAnim() RTTI
  • bool IsVehicleStance(game.data.NPCStanceState stance) RTTI
  • bool OnStanceStateChanged(int value) RTTI
  • bool OnPreventionAnimLoop(ink.anim.Proxy anim) RTTI
  • bool OnFadeOutAnimFinished(ink.anim.Proxy proxy) RTTI