class
PublicSafeEvents
- 1 property
- 5 functions
Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weaponUnequipRequestSent | bool | 0x40 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "PublicSafeEvents", "OnEnter;StateContextStateGameScriptInterface", (PublicSafeEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PublicSafeEvents_OnEnter( PublicSafeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "PublicSafeEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (PublicSafeEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PublicSafeEvents_OnUpdate( PublicSafeEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void RequestWeaponUnequipNotifyUpperBody(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "PublicSafeEvents", "RequestWeaponUnequipNotifyUpperBody;StateContextStateGameScriptInterface", (PublicSafeEvents_RequestWeaponUnequipNotifyUpperBody x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PublicSafeEvents_RequestWeaponUnequipNotifyUpperBody( PublicSafeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "PublicSafeEvents", "OnExit;StateContextStateGameScriptInterface", (PublicSafeEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PublicSafeEvents_OnExit( PublicSafeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToNotReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "PublicSafeEvents", "OnExitToNotReady;StateContextStateGameScriptInterface", (PublicSafeEvents_OnExitToNotReady x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PublicSafeEvents_OnExitToNotReady( PublicSafeEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );