class
QuickSlotsDisabledEvents
- 0 properties
- 2 functions
Extends QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsDisabledEvents", "OnEnter;StateContextStateGameScriptInterface", (QuickSlotsDisabledEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsDisabledEvents_OnEnter( QuickSlotsDisabledEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsDisabledEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (QuickSlotsDisabledEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsDisabledEvents_OnUpdate( QuickSlotsDisabledEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );