BlackICE Scripting

class

QuickSlotsTransition

  • 0 properties
  • 14 functions
  • 2 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • game.IBlackboard? GetUIBlackboard(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetUIBlackboardBoolVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Bool id, bool value) RTTI
  • void SetUIBlackboardFloatVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Float id, float value) RTTI
  • void SetUIBlackboardIntVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Int32 id, int value) RTTI
  • void SetUIBlackboardVector4Variable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Vector4 id, Vector4 value) RTTI
  • QuickSlotsManager? GetQuickSlotsManager(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool CheckForAnyItemInEquipmentArea(game.stateMachine.GameScriptInterface scriptInterface, game.data.EquipmentArea areaType) RTTI
  • int HasAnyVehiclesUnlocked(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool DoesVehicleSupportRadio(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool CheckNoRadialMenusRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool CheckVehicleSummonigRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsPlayerInWheelBlockingWorkspot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsVehicleDriverAllowedToSelectWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsplayerInStateAllowedToSelectWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI