class
QuickSlotsTransition
- 0 properties
- 14 functions
- 2 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
game.IBlackboard? GetUIBlackboard(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "GetUIBlackboard;StateGameScriptInterface", (QuickSlotsTransition_GetUIBlackboard x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_GetUIBlackboard( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );void SetUIBlackboardBoolVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Bool id, bool value)RTTIre.Hooks.PlaceVoid( "QuickSlotsTransition", "SetUIBlackboardBoolVariable;StateGameScriptInterfaceBlackboardID_BoolBool", (QuickSlotsTransition_SetUIBlackboardBoolVariable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_SetUIBlackboardBoolVariable( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.bb.ScriptID_Bool id, bool value );void SetUIBlackboardFloatVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Float id, float value)RTTIre.Hooks.PlaceVoid( "QuickSlotsTransition", "SetUIBlackboardFloatVariable;StateGameScriptInterfaceBlackboardID_FloatFloat", (QuickSlotsTransition_SetUIBlackboardFloatVariable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_SetUIBlackboardFloatVariable( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.bb.ScriptID_Float id, float value );void SetUIBlackboardIntVariable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Int32 id, int value)RTTIre.Hooks.PlaceVoid( "QuickSlotsTransition", "SetUIBlackboardIntVariable;StateGameScriptInterfaceBlackboardID_IntInt32", (QuickSlotsTransition_SetUIBlackboardIntVariable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_SetUIBlackboardIntVariable( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.bb.ScriptID_Int32 id, int value );void SetUIBlackboardVector4Variable(game.stateMachine.GameScriptInterface scriptInterface, game.bb.ScriptID_Vector4 id, Vector4 value)RTTIre.Hooks.PlaceVoid( "QuickSlotsTransition", "SetUIBlackboardVector4Variable;StateGameScriptInterfaceBlackboardID_Vector4Vector4", (QuickSlotsTransition_SetUIBlackboardVector4Variable x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_SetUIBlackboardVector4Variable( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.bb.ScriptID_Vector4 id, Vector4 value );QuickSlotsManager? GetQuickSlotsManager(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "GetQuickSlotsManager;StateGameScriptInterface", (QuickSlotsTransition_GetQuickSlotsManager x) => { return re.Hooks.CallOriginal<re.msgpack.QuickSlotsManager>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_GetQuickSlotsManager( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckForAnyItemInEquipmentArea(game.stateMachine.GameScriptInterface scriptInterface, game.data.EquipmentArea areaType)RTTIre.Hooks.Place( "QuickSlotsTransition", "CheckForAnyItemInEquipmentArea;StateGameScriptInterfacegamedataEquipmentArea", (QuickSlotsTransition_CheckForAnyItemInEquipmentArea x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_CheckForAnyItemInEquipmentArea( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, game.data.EquipmentArea areaType );int HasAnyVehiclesUnlocked(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "HasAnyVehiclesUnlocked;StateGameScriptInterface", (QuickSlotsTransition_HasAnyVehiclesUnlocked x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_HasAnyVehiclesUnlocked( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool DoesVehicleSupportRadio(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "DoesVehicleSupportRadio;StateGameScriptInterface", (QuickSlotsTransition_DoesVehicleSupportRadio x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_DoesVehicleSupportRadio( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckNoRadialMenusRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "CheckNoRadialMenusRestriction;StateGameScriptInterface", (QuickSlotsTransition_CheckNoRadialMenusRestriction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_CheckNoRadialMenusRestriction( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool CheckVehicleSummonigRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "CheckVehicleSummonigRestriction;StateGameScriptInterface", (QuickSlotsTransition_CheckVehicleSummonigRestriction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_CheckVehicleSummonigRestriction( QuickSlotsTransition self, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPlayerInWheelBlockingWorkspot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "IsPlayerInWheelBlockingWorkspot;StateContextStateGameScriptInterface", (QuickSlotsTransition_IsPlayerInWheelBlockingWorkspot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_IsPlayerInWheelBlockingWorkspot( QuickSlotsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsVehicleDriverAllowedToSelectWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "IsVehicleDriverAllowedToSelectWeapons;StateContextStateGameScriptInterface", (QuickSlotsTransition_IsVehicleDriverAllowedToSelectWeapons x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_IsVehicleDriverAllowedToSelectWeapons( QuickSlotsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsplayerInStateAllowedToSelectWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "QuickSlotsTransition", "IsplayerInStateAllowedToSelectWeapons;StateContextStateGameScriptInterface", (QuickSlotsTransition_IsplayerInStateAllowedToSelectWeapons x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTransition_IsplayerInStateAllowedToSelectWeapons( QuickSlotsTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );