class
QuickSlotsReadyEvents
- 2 properties
- 2 functions
- 1 derived class
Extends QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
shouldSendEvent | bool | 0x0 | scripted |
timePressed | float | 0x4 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsReadyEvents", "OnEnter;StateContextStateGameScriptInterface", (QuickSlotsReadyEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsReadyEvents_OnEnter( QuickSlotsReadyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsReadyEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (QuickSlotsReadyEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsReadyEvents_OnUpdate( QuickSlotsReadyEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );