class
QuickSlotsTapEvents
- 0 properties
- 2 functions
- 1 derived class
Extends QuickSlotsEvents QuickSlotsTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "QuickSlotsTapEvents", "OnEnter;StateContextStateGameScriptInterface", (QuickSlotsTapEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTapEvents_OnEnter( QuickSlotsTapEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void CallActionRequest(game.stateMachine.GameScriptInterface scriptInterface, QuickSlotActionType actionType)RTTIre.Hooks.PlaceVoid( "QuickSlotsTapEvents", "CallActionRequest;StateGameScriptInterfaceQuickSlotActionType", (QuickSlotsTapEvents_CallActionRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct QuickSlotsTapEvents_CallActionRequest( QuickSlotsTapEvents self, game.stateMachine.GameScriptInterface? scriptInterface, QuickSlotActionType actionType );