BlackICE Scripting

class

RadioHotkeyController

  • 7 properties
  • 20 functions

Extends GenericHotkeyController game.ui.NewPhoneRelatedHUDGameController game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
vehicleBBWeakHandle<game.IBlackboard>0x110 scripted
vehicleEnterListenerred.CallbackObject?0x120 scripted
factListeneruint0x130 scripted
animationProxyink.anim.Proxy?0x138 scripted
equalizerAnimProxyink.anim.Proxy?0x148 scripted
pocketRadioTokenink.GameNotificationToken?0x158 scripted
isInDefaultStatebool0x168 scripted

Functions

  • bool OnPlayerAttach(game.Object player) overrideRTTI
  • void InitializeEqualizerAnim() RTTI
  • void StartEqualizerAnim() RTTI
  • void StopEqualizerAnim() RTTI
  • bool ShouldEqualizerShow() RTTI
  • void UpdateEqualizer() RTTI
  • bool OnVehicleRadioEvent(UIVehicleRadioEvent evt) RTTI
  • bool OnVehicleRadioCycleEvent(UIVehicleRadioCycleEvent evt) RTTI
  • bool IsRadioEnabled() RTTI
  • bool Initialize() overrideRTTI
  • bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTI
  • void InitializeQuestListener() RTTI
  • void SetHintController(bool isInVehicle) RTTI
  • void Uninitialize() overrideRTTI
  • void OnFactChanged(int value) RTTI
  • bool OnPlayerEnteredVehicle(int value) RTTI
  • bool OnVehicleRadioStationChanged(vehicle.RadioStationChanged evt) RTTI
  • bool OnPocketRadioUIEvent(PocketRadioUIEvent evt) RTTI
  • bool IsInDefaultState() overrideRTTI
  • void ResolveState() overrideRTTI