class
RangedWeaponPSMPrereq
- 0 properties
- 4 functions
Extends PlayerStateMachinePrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
None.
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "RangedWeaponPSMPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (RangedWeaponPSMPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RangedWeaponPSMPrereq_OnRegister( RangedWeaponPSMPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "RangedWeaponPSMPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (RangedWeaponPSMPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RangedWeaponPSMPrereq_OnUnregister( RangedWeaponPSMPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );string GetStateMachineEnum()overrideRTTIre.Hooks.Place( "RangedWeaponPSMPrereq", "GetStateMachineEnum;", (RangedWeaponPSMPrereq_GetStateMachineEnum x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct RangedWeaponPSMPrereq_GetStateMachineEnum( RangedWeaponPSMPrereq self );int GetCurrentPSMStateIndex(game.IBlackboard bb)overrideRTTIre.Hooks.Place( "RangedWeaponPSMPrereq", "GetCurrentPSMStateIndex;IBlackboard", (RangedWeaponPSMPrereq_GetCurrentPSMStateIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct RangedWeaponPSMPrereq_GetCurrentPSMStateIndex( RangedWeaponPSMPrereq self, game.IBlackboard? bb );