class
ReadyDecisions
- 0 properties
- 2 functions
Extends WeaponReadyListenerTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void UpdateWeaponReadyListenerReturnValue()overrideRTTIre.Hooks.PlaceVoid( "ReadyDecisions", "UpdateWeaponReadyListenerReturnValue;", (ReadyDecisions_UpdateWeaponReadyListenerReturnValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReadyDecisions_UpdateWeaponReadyListenerReturnValue( ReadyDecisions self );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ReadyDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ReadyDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ReadyDecisions_EnterCondition( ReadyDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );