BlackICE Scripting

class

ReadyDecisions

  • 0 properties
  • 2 functions

Extends WeaponReadyListenerTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • void UpdateWeaponReadyListenerReturnValue() overrideRTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI