BlackICE Scripting

WeaponReadyListenerTransition class

WeaponReadyListenerTransition

Inheritance

Base: WeaponTransition

Derived

NotReadyDecisions, PublicSafeDecisions, ReadyDecisions

Properties

PropertyType
executionOwnerWeakHandle<game.Object> scripted
callBackIDsred.CallbackObject?[] scripted
beingCreatedbool scripted
statListenerDefaultTransitionStatListener? scripted
statusEffectListenerDefaultTransitionStatusEffectListener? scripted
isVaultingbool scripted
isDodgingbool scripted
isInWorkspotbool scripted
isSlidingbool scripted
isSceneAimForcedbool scripted
isInTakedownbool scripted
isUsingCombatGadgetbool scripted
hasStatusEffectNoCombatbool scripted
hasStatusEffectFastForwardbool scripted
hasStatusEffectVehicleScenebool scripted
hasStunnedStatusEffectbool scripted
hasJamStatusEffectbool scripted
canWeaponShootWhileVaultingbool scripted
canShootWhileDodgingbool scripted
canWeaponShootWhileSlidingbool scripted
isInSafeSceneTierbool scripted
weaponReadyListenerReturnValuebool scripted

Functions