class
RemoveStatusEffectOnAttackEffector
- 4 properties
- 4 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
effectTypes | List | 0x0 | scripted |
effectString | List | 0x10 | scripted |
effectTags | CName[] | 0x20 | scripted |
owner | WeakHandle<game.Object> | 0x30 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "RemoveStatusEffectOnAttackEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (RemoveStatusEffectOnAttackEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RemoveStatusEffectOnAttackEffector_Initialize( RemoveStatusEffectOnAttackEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "RemoveStatusEffectOnAttackEffector", "ActionOn;GameObject", (RemoveStatusEffectOnAttackEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RemoveStatusEffectOnAttackEffector_ActionOn( RemoveStatusEffectOnAttackEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "RemoveStatusEffectOnAttackEffector", "RepeatedAction;GameObject", (RemoveStatusEffectOnAttackEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RemoveStatusEffectOnAttackEffector_RepeatedAction( RemoveStatusEffectOnAttackEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "RemoveStatusEffectOnAttackEffector", "ProcessAction;GameObject", (RemoveStatusEffectOnAttackEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RemoveStatusEffectOnAttackEffector_ProcessAction( RemoveStatusEffectOnAttackEffector self, game.Object? owner );