class
ResourceLibraryComponent
- 1 property
- 1 function
Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
resources | FxResourceMapData[] | 0x0 | scripted |
Functions
game.FxResource GetResource(CName key)RTTIre.Hooks.Place( "ResourceLibraryComponent", "GetResource;CName", (ResourceLibraryComponent_GetResource x) => { return re.Hooks.CallOriginal<re.msgpack.game.FxResource>(); } ); [Msgpack.Gen] public readonly partial record struct ResourceLibraryComponent_GetResource( ResourceLibraryComponent self, CName key );