class
ResurrectEvents
- 0 properties
- 3 functions
Extends HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ResurrectEvents", "OnEnter;StateContextStateGameScriptInterface", (ResurrectEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ResurrectEvents_OnEnter( ResurrectEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ResurrectEvents", "OnExit;StateContextStateGameScriptInterface", (ResurrectEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ResurrectEvents_OnExit( ResurrectEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SendResurrectEvent(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ResurrectEvents", "SendResurrectEvent;StateGameScriptInterface", (ResurrectEvents_SendResurrectEvent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ResurrectEvents_SendResurrectEvent( ResurrectEvents self, game.stateMachine.GameScriptInterface? scriptInterface );