class
SceneEvents
- 0 properties
- 5 functions
Extends VehicleEventsTransition VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SceneEvents", "OnEnter;StateContextStateGameScriptInterface", (SceneEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneEvents_OnEnter( SceneEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SceneEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (SceneEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneEvents_OnUpdate( SceneEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "SceneEvents", "OnExit;StateContextStateGameScriptInterface", (SceneEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneEvents_OnExit( SceneEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "SceneEvents", "OnForcedExit;StateContextStateGameScriptInterface", (SceneEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneEvents_OnForcedExit( SceneEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void MountToWorkspot(game.stateMachine.GameScriptInterface scriptInterface, game.mounting.MountingInfo mountingInfo)RTTIre.Hooks.PlaceVoid( "SceneEvents", "MountToWorkspot;StateGameScriptInterfaceMountingInfo", (SceneEvents_MountToWorkspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneEvents_MountToWorkspot( SceneEvents self, game.stateMachine.GameScriptInterface? scriptInterface, game.mounting.MountingInfo mountingInfo );