class
SceneTierAbstract
- 0 properties
- 2 functions
- 4 derived classes
Extends HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
SceneTierAbstractDecisions, SceneTierAbstractEvents, SceneTierInitialDecisions, SceneTierInitialEvents
Properties
None.
Functions
GameplayTier GetCurrentSceneTier(game.stateMachine.StateContextScript stateContext)RTTIre.Hooks.Place( "SceneTierAbstract", "GetCurrentSceneTier;StateContext", (SceneTierAbstract_GetCurrentSceneTier x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierAbstract_GetCurrentSceneTier( SceneTierAbstract self, game.stateMachine.StateContextScript? stateContext );GameplayTier SceneTierToEnter()RTTIre.Hooks.Place( "SceneTierAbstract", "SceneTierToEnter;", (SceneTierAbstract_SceneTierToEnter x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTierAbstract_SceneTierToEnter( SceneTierAbstract self );