BlackICE Scripting

class

SecSystemDebugger

  • 28 properties
  • 5 functions

Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable

Properties

PropertyTypeOffset
lastInstructionEReprimandInstructions0x0 scripted
instructionSetbool0x4 scripted
lastInstructionTimefloat0x8 scripted
lastInputESecurityNotificationType0xC scripted
inputSetbool0x10 scripted
lastInputTimefloat0x14 scripted
lastUpdateTimefloat0x18 scripted
realTimeCallbackIDgame.DelayID0x1C scripted
realTimeCallbackbool0x24 scripted
realTimefloat0x28 scripted
callstackCName[]0x30 scripted
idsuint[]0x40 scripted
backgrounduint0x50 scripted
sysNameuint0x54 scripted
sysStateuint0x58 scripted
mostDangerousAreauint0x5C scripted
blacklistReasonuint0x60 scripted
blacklistCountuint0x64 scripted
reprimanduint0x68 scripted
repInstructionuint0x6C scripted
reprimandIDuint0x70 scripted
inputuint0x74 scripted
regTimeuint0x78 scripted
inputTimeuint0x7C scripted
instructionTimeuint0x80 scripted
actualTimeuint0x84 scripted
systemSecuritySystemControllerPS?0x88 scripted
refreshTimefloat0x98 scripted

Functions

  • void OnRealTimeUpdate(RealTimeUpdateRequest req) RTTI
  • void OnUpdateDebuggerRequest(UpdateDebuggerRequest req) RTTI
  • void RealTimeUpdate(game.TickableEvent evt, float time) RTTI
  • void Clean(game.DebugVisualizerSystem dvs) RTTI
  • void Update(SecuritySystemControllerPS sys, float time, bool instructionsAttached, bool inputAttached, CName trace, EReprimandInstructions? instruction, SecuritySystemInput? recentInput) RTTI