BlackICE Scripting

class

SecurityLocker

  • 1 property
  • 16 functions

Extends InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
cachedEventUseSecurityLocker?0x3D0 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • SecurityLockerControllerPS? GetDevicePS() overrideRTTI
  • SecurityLockerController? GetController() overrideRTTI
  • void CutPower() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOffScreen() RTTI
  • void TurnOnScreen() RTTI
  • bool OnUseSecurityLocker(UseSecurityLocker evt) RTTI
  • bool OnDisarm(Disarm evt) RTTI
  • void DisarmUser(UseSecurityLocker evt) RTTI
  • void ReturnArms(UseSecurityLocker evt) RTTI
  • void TransferItems(WeakHandle<game.ItemData>[] items, game.Object from, game.Object to) RTTI
  • void ActivateCyberwere(bool activate) RTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI