class
SecuritySystemStatus
- 0 properties
- 7 functions
Extends BaseDeviceStatus ActionEnum ActionInt ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties(ScriptableDeviceComponentPS deviceRef)overrideRTTIre.Hooks.PlaceVoid( "SecuritySystemStatus", "SetProperties;ScriptableDeviceComponentPS", (SecuritySystemStatus_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_SetProperties( SecuritySystemStatus self, ScriptableDeviceComponentPS? deviceRef );string GetCurrentDisplayString()overrideRTTIre.Hooks.Place( "SecuritySystemStatus", "GetCurrentDisplayString", (SecuritySystemStatus_GetCurrentDisplayString x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_GetCurrentDisplayString( SecuritySystemStatus self );int GetStatusValue()overrideRTTIre.Hooks.Place( "SecuritySystemStatus", "GetStatusValue;", (SecuritySystemStatus_GetStatusValue x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_GetStatusValue( SecuritySystemStatus self );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "SecuritySystemStatus", "GetTweakDBChoiceRecord;", (SecuritySystemStatus_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_GetTweakDBChoiceRecord( SecuritySystemStatus self );static bool IsDefaultConditionMet(ScriptableDeviceComponentPS device, game.GetActionsContext context)staticoverrideRTTI globalre.Hooks.Place( "SecuritySystemStatus", "SecuritySystemStatus::IsDefaultConditionMet;ScriptableDeviceComponentPSscript_ref<GetActionsContext>", (SecuritySystemStatus_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_IsDefaultConditionMet( ScriptableDeviceComponentPS? device, game.GetActionsContext context );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "SecuritySystemStatus", "SecuritySystemStatus::IsClearanceValid;Clearance", (SecuritySystemStatus_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_IsClearanceValid( game.device.Clearance? clearance );static bool IsAvailable(ScriptableDeviceComponentPS device)staticoverrideRTTI globalre.Hooks.Place( "SecuritySystemStatus", "SecuritySystemStatus::IsAvailable;ScriptableDeviceComponentPS", (SecuritySystemStatus_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SecuritySystemStatus_IsAvailable( ScriptableDeviceComponentPS? device );