class
SetAttackHitTypeEffector
- 1 property
- 2 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hitType | game.ui.HitType | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "SetAttackHitTypeEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (SetAttackHitTypeEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetAttackHitTypeEffector_Initialize( SetAttackHitTypeEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SetAttackHitTypeEffector", "RepeatedAction;GameObject", (SetAttackHitTypeEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetAttackHitTypeEffector_RepeatedAction( SetAttackHitTypeEffector self, game.Object? owner );