SetFriendlyEffector class
SetFriendlyEffector
Inheritance
Base: game.Effector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
target | WeakHandle<game.Object> | scripted |
duration | float | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid ActionOn(game.Object owner)overrideRTTIvoid ActionOff(game.Object owner)overrideRTTIbool ChangeAttitude(WeakHandle<game.Object> owner, WeakHandle<game.Object> target)RTTIvoid SetAnimFeature(WeakHandle<ScriptedPuppet> owner)RTTI