class
SpreadAreaEffector
- 4 properties
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
maxTargetNum | int | 0x0 | scripted |
range | float | 0x4 | scripted |
objectActionsRecord | WeakHandle<game.data.ObjectAction_Record>[] | 0x8 | scripted |
player | WeakHandle<PlayerPuppet> | 0x18 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "SpreadAreaEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (SpreadAreaEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpreadAreaEffector_Initialize( SpreadAreaEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "SpreadAreaEffector", "ActionOn;GameObject", (SpreadAreaEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpreadAreaEffector_ActionOn( SpreadAreaEffector self, game.Object? owner );