class
StaminaTransition
- 1 property
- 3 functions
- 2 derived classes
Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
staminaChangeToggle | bool | 0x0 | scripted |
Functions
bool ShouldRegenStamina(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "StaminaTransition", "ShouldRegenStamina;StateContextStateGameScriptInterface", (StaminaTransition_ShouldRegenStamina x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StaminaTransition_ShouldRegenStamina( StaminaTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void EnableStaminaPoolRegen(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool enable)RTTIre.Hooks.PlaceVoid( "StaminaTransition", "EnableStaminaPoolRegen;StateContextStateGameScriptInterfaceBool", (StaminaTransition_EnableStaminaPoolRegen x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StaminaTransition_EnableStaminaPoolRegen( StaminaTransition self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, bool enable );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "StaminaTransition", "OnUpdate;FloatStateContextStateGameScriptInterface", (StaminaTransition_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StaminaTransition_OnUpdate( StaminaTransition self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );