class
ExhaustedDecisions
- 1 property
- 4 functions
Extends StaminaTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
staminaRatioEnterCondition | float | 0x8 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ExhaustedDecisions", "OnAttach;StateContextStateGameScriptInterface", (ExhaustedDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedDecisions_OnAttach( ExhaustedDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ExhaustedDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ExhaustedDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedDecisions_EnterCondition( ExhaustedDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ExitCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ExhaustedDecisions", "ExitCondition;StateContextStateGameScriptInterface", (ExhaustedDecisions_ExitCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedDecisions_ExitCondition( ExhaustedDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsJuggernautPerkContitionSatisfied(PlayerPuppet player, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ExhaustedDecisions", "IsJuggernautPerkContitionSatisfied;PlayerPuppetStateGameScriptInterface", (ExhaustedDecisions_IsJuggernautPerkContitionSatisfied x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedDecisions_IsJuggernautPerkContitionSatisfied( ExhaustedDecisions self, PlayerPuppet? player, game.stateMachine.GameScriptInterface? scriptInterface );